Kit Reed’s “Revision”

I first read Kit Reed’s Revision (probably) four years ago. It was one of the first books I read when I decided to spend the rest of my life writing. I dogeared two pages.

I finished my second read about a week ago (as I write this). The book is a mess of dogeared pages.

It’s amazing how much more Kit Reed put into this book in four years, don’t you think?

Extra Effort Closes the Distance between You and Your Audience.

 
The entirety of the book comes down to Reed’s Rule Six: Extra Effort Closes the Distance between You and Your Audience.

Whenever you come to a moment of hesitation, unsurety, confusion, skimming, general off-ness, stop, figure out what’s not working, and fix it.

 
And Reed also provides a caution; Recognize when it’s done and let it go. There’s lots of examples of recognizing when something’s let-goable and when something isn’t. The one that hit me smack between the eyes is “Whenever you come to a moment of hesitation, unsurety, confusion, skimming, general off-ness, stop, figure out what’s not working, and fix it.”

I am training myself to do that. Too many times I’d read something and need to reread it, figure it out on the second take and decide it was okay.

NO, IT WASN’T!

Reed also offers several question lists to help you in your own revising. Early in the book Reed poses twelve questions so you can learn if you’re open to revision. Don’t know about others, I found it revealing (especially when invoking Reed’s suggestion to be strict (unforgiving) with your answers).

Another duh! list early in the book (pg 39) deals with determining if your work (and others, too, if you’re in a critique group) is ready to go out. Reed suggests writers/authors/writer-wannabes read for:

  1. Truth in action
  2. Accessibility
  3. Completeness
  4. Time scheme
  5. Point of view
  6. Length (with an eye to possible cutting)
  7. Organization
  8. And, once again, balance of showing versus telling. (Reed’s words, this, not mine)

Unsure what some of those mean? Read the book.


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Four pieces for a workshop

I’m taking an online writing workshop. For several reasons.

First and foremost, I know I can improve.

Second and notquitemost, I enjoy learning.

One assignment had four parts, shared here (to give folks a break from The Goatmen of Aguirra):

Write a Character Description where the Character isn’t happy with their appearance
Mary said yes.
Yes!
I can’t believe she said yes.
To me!
Why me? My god, does skype show all those wrinkles? Or the gray? How come I didn’t trim my beard today?
And I smiled a lot. I should have spent that extra $100 for the whitener the dentist suggested.
But she said yes!
My eyes are bloodshot. I can’t believe my eyes are bloodshot.
At least she couldn’t smell my breath over Skype.
Or can she?
Maybe that’s why she was smiling so much. Her pretty, whimsical smile. All teeth and curls.
She wasn’t smiling at saying yes, she was smiling because she could smell my breath, knew I just woke up, hadn’t even had a coffee yet, hadn’t brushed my teeth, combed my hair…
Why did I take that fucking call?

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Describe something from nature
Cool, night air.
The musk of woods swirling about our feet like hungry raccoons pecking at our toes.
Bright, Autumn moonlight leading Orion through the sky, away from dawn.
Wolves howl, owls hoot, loons call.
The gentle touch of my lover’s hand in mine.

Describe someone’s perception of nature
What’s wrong here?
The trees are at their posts, the rivers course on their ways, the clouds dance correctly overhead.
What’s wrong here?
The bees buzz on their flowers, the ants carry leaves to their nests, the spiders sit lazily in their webs.
What’s wrong here?
The snakes slither after toads, the toads snatch hatchlings on the wet, wet bottoms, the salamanders spread their toes like firewalkers on parade.
What’s wong here?

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Show People Realizing they’re not where they should be
I catch my wife’s eye and nod towards the end of the vegetable aisle.
“What’s he doing?”
“I’m not sure, but the two people with him don’t look happy.”
“She’s trying to calm him.”
“That boy’s getting ready to scream.”
“Should we alert the manager? Does this store have security?”
“A place with food this expensive in this neighborhood would have disguised Pinkertons walking the aisles. They’ll act if they have to.”
“Bullshit. Look at the clothes they’re wearing. They’ve got money. Nobody’s going to throw them out.”
“How come everyone’s ignoring them?”
“How come we’re not going up to him, asking him if there’s a problem, asking him if he needs help?”
“Because he’s a fucking lunatic, the way he’s behaving. You want to get near that?”
“I don’t want that boy – “
“Oh, my god! He whacked that boy!”

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World-Building – Miscellaneous

Something is crucial to your world-building if your story is dramatically changed when you remove that thing.

 
Not everything tied to world-building is major. Except when it’s a central element to a story, meaning removing it dramatically changes your story.

That noted, here are some miscellaneous world-building items to be aware of.

Fun (Sports, Leisure, Music, Free Time Activities)
“Fun” is based on culture and language. A funny joke in English bombs in Mandarin and is completely flat in Hopi. All “leisure” time activities will be culture based, and much of that will be predicated on climate/weather.

However, leisure time concepts may translate well. Fishing is both a vocation and avocation on Earth. Imagine a water planet or a planet where the dominate life is aquatic in nature. They may go mammaling. Transpose everything from this world’s fishing to that world’s mammaling and you could have a fascinating first-contact story.

A telekinetic culture may have sports like ours but players will be heavily penalized if they use telekinetics. They may be allowed to bludgeon opposing team members with their hands and feet (if they have them) but hurling rocks at them telekinetically results in a 3-game penalty.

Music is heavily culture based, but beyond that we have “music” because our environment supports the transmission of longitudinal (compression) waves. Western music is based on the thirteen notes but non-western music systems vary on the number of notes and variation is reflected in the difference in tunings and instruments themselves. Other worlds may support lifeforms with hearing vastly different from ours, hence their music will be vastly different. If those cultures developed in environments that don’t support longitudinal waves, is there music at all? Or what would they have that we’d consider “music”?

Leisure time activities tend to be sensory-dependent as a rule (hence music would be different if the other culture’s ears weren’t designed to detect longitudinal waves). A Jovian would “paint” using radium-based “paints” as their “vision” developed on a planet where our visible spectrum couldn’t penetrate the clouds and the planet radiates like a sun-in-the-making; they wouldn’t have eyes like ours, or what served as eyes would be radiation detectors (perhaps Geiger counter like stalks?).

Life forms


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World-Building – Weather

I’ve yet to encounter a created world that does not make use of climate and weather directly or indirectly.

That includes this one. Consider the history of earth and the interdependencies between life and climate become obvious (I hope). Read anything by Brian Fagan and you’ll get a taste of those interdependencies beautifully written.

Examples from Fiction
Climate/weather directly affecting the story and and done well, Brian Aldiss’ Helliconia series. Directly and done fairly well, any mythical apocalypse or creation epic. Directly and poorly, Medea: Harlan’s World. The first time I became aware of weather/climate/environment/meteorology as a crucial story element was in H.G. Wells’ First Men in the Moon; the Selenites’ civilization literally stops due to an eclipse.

Every mythology I’ve read has weather as either a deity or an elemental. Some cultures use climate as one of the “great makers.” Northern aboriginals include Ice as an elemental force. Some eastern cultures include Metal (usually some form of iron) as an elemental force.

All of these can act for or against humans, however, and that’s key. Consider weather/climate as part of a story’s setting and every Man v Nature story takes a bow. The Perfect Storm, White Squall and many of the movies listed here wouldn’t be worth seeing without the weather’s role (many of them aren’t worth seeing, period).

And again, weather/climate isn’t playing an active role in these stories (at least the one’s I’ve seen or read). It is there to help or thwart the protagonist(s) from succeeding.

Specific to weather/climate/environment as a story’s setting, if setting isn’t important – and I can’t imagine it not being important. Perhaps I have a different concept of “setting” – then mention it as little as possible, or only mention the aspects of that setting that are necessary to the story. Katherine Mansfield is a master of putting only the necessary setting elements on stage.


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Writing Something Horrifying in Three Steps

[A different version of this appeared on Timothy Bateson’s blog in Oct 2019.]

Psychologists and philosophers debate “horror” as a concept. Authors have it much easier. They want to make their readers uncomfortable, nervous. They want to give readers chills. They want readers to turn on all the lights, to check locks on the doors, to tuck their feet up under themselves so nothing can grab them from below, to check under the bed before getting under the covers, to look in their closets, to look at their loved ones suspiciously.

Most people, reading the above, will travel a psycho-emotive path from casual interest to mild anxiety. The psycho-emotive path occurs in the above due to progressive word choice – easier, uncomfortable, nervous, chills – followed by a series of recognizable anxiety behaviors – turn on lights, check locks, tuck feet, check under the bed, look in closets – and then we have the capper, the threat of personal betrayal – looking at their loved ones suspiciously.

Readers shouldn’t be able to recognize their growing anxiety. If they do, they’re paying attention to themselves, not the story, meaning the story isn’t fully engaging them. You want your readers concerned about what happens next in the story, not that they’re uncomfortable reading it.

Build Discomfort Slowly


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